Big Deal Media

Educational Technology

The use of physical hardware and education theoretics. Educational Technology includes learning theory, computer-based training, online learning, and mobile learning.

Online EdTech Courses Through ISTE

Aug 01, 2018


Online Courses on Teaching and Learning with Technology

The International Society for Technology in Education (ISTE) has announced ISTE U, an ongoing option for professional development around teaching and learning with technology.

Check out the five resources educators loved on Big Deal Media in June 2018.

Jul 20, 2018


Our Top Five Resources in June 2018

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are the articles and features educators turned to most in June.

David Lockhart explains his last structures to boost student creativity: a process of creation, tools to assess, and building a culture of creativity.

Jul 13, 2018


6 Classroom Structures to Make Creation Happen: Part 2

In part one of this series, we discussed how implementing certain structures can help develop student creation as a learning method. The first three structures included precise scheduling, developing well-crafted scenarios, and offering students choice within their projects.

Let’s dive into the final three structures that help harness student creativity through project-based learning.

David Lockhart explains his first three classroom structures needed to boost student creativity: lesson scheduling, building scenarios, and implementing student choice.

Jul 06, 2018


6 Classroom Structures to Make Creation Happen: Part 1

Students get more learning out of creation than they would out of almost anything else. We know that! However, creation projects are just like everything else success and learning depend on the structure.

Learn about using AR and VR technologies in elearning in the Step Into the Screen eBook by eLearning Industry.

Jun 15, 2018


eBook on the Potential of AR/VR in eLearning

What is the true potential of augmented reality (AR) and virtual reality (VR) for online training? What should educators avoid when integrating AR and VR into eLearning course design?


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