Big Deal Media

Educational Technology

The use of physical hardware and education theoretics. Educational Technology includes learning theory, computer-based training, online learning, and mobile learning.

Oct 15, 2020

Entry

Online Exhibition Honoring Childhood Creativity

What can the art of childhood reveal? Does it show burgeoning talent, exciting potential, or perhaps simply the beginning of a love to create? These are some of the questions explored in an online exhibition of The Eric Carle Museum of Picture Book Art, co-curated by award-winning illustrators Grace Lin and Jarrett J. Krosoczka.

Oct 15, 2020

Entry

Ebook on Supporting Student Safety and Mental Health in Online Environments

October is National Bullying Prevention Month, and October 10 marked World Mental Health Day. To help schools address these important issues, Impero Software has created a freely downloadable ebook, Supporting Student Mental Health and Safety During Remote Learning.

Oct 15, 2020

Entry

Free Course to Accompany Virtual Coding Challenge

Teachers can bring real-world industry to their class this fall with the Amazon Cyber Robotics Challenge. By participating in this free three-hour virtual challenge, students experience the power of coding while uncovering how Amazon uses computer science and robotics daily to deliver customer orders.

Oct 15, 2020

Entry

Foundations of Vector Calculus in a Virtual Reality Environment

Calcflow, powered by Matryx on STEAM, lets students explore mathematical theorems and scenarios in an interactive virtual reality environment. Essentially it allows them to visualize mathematical concepts in a completely new way.

Oct 15, 2020

Entry

Tech Program to Increase Educational and Career Opportunities in Hispanic Communities

During Hispanic Heritage Month, IBM is working with policymakers and education leaders to increase the number of Pathways in Technology Early College High Schools (P-TECH) in the United States. Currently, IBM hosts 220 P-TECH partners worldwide, and the company plans to expand the program to 150 schools in the US—half of the company’s total commitment of 300 by 2023.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

T4T Subscribe Home Page

GET OUR NEWSLETTERS

Please select