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Educational Technology

The use of physical hardware and education theoretics. Educational Technology includes learning theory, computer-based training, online learning, and mobile learning.

An Interactive ELL Curriculum

Feb 09, 2016

Sponsored Content

Closing the ELL Achievement Gap

Middlebury Interactive Languages offers a new way to engage English language learners with an online ELL curriculum that focuses on academic English and literacy development. The supplemental curriculum uses individualized, task-based activities, as well as collaborative project-based learning, to help facilitate language acquisition and improve student outcomes. The instructional modules allow students in grades 4–8 to learn the fundamentals of academic English while completing projects that relate to English language arts, social studies, mathematics, and science.

Video Library of Reactions

Jan 21, 2016

Entry

Interactive “Selfies”

Autism & Beyond is the result of a yearlong project led by a team of Duke University doctors, researchers, and programmers, including the head of child psychology and an engineering professor.

Problem Solving Abilities

Jan 21, 2016

Entry

“Electronic Medicine”

Project: EVO is a game designed to improve a child’s ability to process cognitive interference, or multiple streams of information, potentially helping problem-solving ability, working memory, and attention.

Technology Platform for the Visually Impaired

Jan 21, 2016

Entry

Turn-by-Turn Guidance

Thanks to advances in artificial intelligence (AI) and robotics, scientists from IBM Research and Carnegie Mellon University (CMU) are working on new types of real-world accessibility solutions for the visually impaired.

STEM Activities

Jan 18, 2016

Entry

Give a Lift to At-Risk Youth

The US Department of Defense’s STARBASE program exposes the nation’s at-risk youth to the technological environments and positive civilian and military role models found on Active, Guard, and Reserve military bases and installations.

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Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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