With Catchy Words, an interactive augmented reality word game, students create specific words with 3D letters that float around the room. Students can engage in the immersive experience without touching the screen of their mobile device.
Created by the game developer Triseum, which grew out of the LIVE Lab at Texas A&M University, the learning game Variant: Limits is designed to assist high school and college students with the intuitive understanding of calculus concepts, which they must apply to save a planet from powerful geomagnetic storms.
Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in February.
Researchers have developed an online game to “vaccinate” people against fake news—by showing them how to become a fake news mogul. In the game, called Bad News, players use misleading tactics to build their own fake news empire.