Big Deal Media

Gamification/Game-Based Learning

Games that support learning; teaching that uses games to increase student engagement and participation.

Critical learning and development

Aug 15, 2019

Entry

SPOTLIGHT! On Executive Function and Self-Regulation

Executive function and self-regulation (EF/SR) skills provide critical supports for learning and development, and while we aren’t born with these skills, we are born with the potential to develop them through interactions and practice.

Enhancing and Practicing Executive Function Skills with Children from Infancy to Adolescence is a 16-page guide provided as a free download by the Center on the Developing Child at Harvard University.

Interactive science app

Aug 15, 2019

Entry

App That Lets Children Explore the World

How It Works? by Learny Land is an entertaining didactic app for iOS that gives children the opportunity to explore how the world works through animations, simple explanations, games, and locutions.

Rubiks Cube STEM lessons

Aug 15, 2019

Entry

Engineering and Construction Using the Rubik’s Cube

The You CAN Do The Rubik’s Cube program provides resources and support to schools and youth organizations to teach STEM/STEAM standards and twenty-first century skills by using the Rubik’s Cube. Invented by Professor Erno Rubik as a model of 3D geometry and design, the Rubik’s Cube has its foundation in the classroom.

Game Based Learning Literacy

Jun 17, 2019

Entry

Story-based Game on the Aftermath of a Hurricane

Community in Crisis is a story-based literacy game in which students take on the role of director of a community center dealing with the aftermath of a hurricane. In that role, students will need to work with their staff to prioritize relief efforts to best serve individuals and the community as a whole.

race awareness

Jun 03, 2019

Entry

Game Stimulating Productive Dialogue About Race and Ethnicity

Developed by a cultural anthropologist, the two-player Who Am I? Race Awareness Game is designed to stimulate a productive dialogue between adults/educators and children regarding the complex and sensitive issues of race and ethnicity in a multicultural world.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

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