The Phillips Collection’s education team collaborated with K–12 teachers and researchers to develop Prism.K12, an innovative teaching tool for K–12 teachers—of any subject—to create rich arts-integrated curricula. Prism.K12 helps teachers enhance current lessons or build new ones from scratch.
The Botball Educational Robotics Program engages middle school and high school students in a team-oriented robotics competition and serves as a way to meet the Next Generation Science and Common Core Standards.
Habitactics is an iOS app from Touch Press that introduces students to wild animal and science facts as they solve Match-3–style puzzles. Students travel the world to explore different environments, including the deserts of the Sahara, the rainforests of South America, and the waters of the Atlantic Ocean.
HoloLAB Champions is an immersive virtual reality lab practice game show created by SchellGames with support of the Institute of Education Sciences (part of the US Department of Education) and the Small Business Innovation Researchprogram.
In 2018, in celebration of Henry David Thoreau’s 200th birthday, a team from the Game Innovation Lab at University of Southern California released a game that translates Thoreau’s Walden into a video game format. Across six hours of playtime, players live as Thoreau did. They build a cabin, clear the bean fields, and see the world through his eyes.