TheReDistricting Game is designed to educate, engage, and empower students around the issue of political redistricting. The game provides a basic introduction to the redistricting system, allows players to explore the ways in which abuses can undermine the system, and provides information about reform initiatives, including a playable version of the Tanner Reform Bill to demonstrate the ways in which the system might be made more consistent with tenets of good governance.
Each month we publish blogs andsnewsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in October.
A collaboration of DragonBox and Play Magnus, which was started by chess world champion Magnus Carlsen, Magnus Kingdom of Chess introduces children aged 8 and up to chess rules and strategies so they learn enough to transition to a real board. The game breaks down chess into such small components so it is approachable for anyone.
SIFMA Foundation’s The Stock Market Game (SMG) is an online simulation of the global capital markets that engages students in grades 4–12 in the world of economics, investing, and personal finance. The game helps students to build a fundamental understanding of investing while providing them with real-world skills and practice in math, English language arts, economics, social studies, and other subjects.
Vital Signs is a story-based literacy game from Classroom, Inc. that has students take on the role of a medical director at a family clinic. Students contend with the daily challenges of a doctor: seeing patients, staying on top of community issues, and running an office.