Big Deal Media

Gamification/Game-Based Learning

Games that support learning; teaching that uses games to increase student engagement and participation.

Nov 15, 2018


Game Introducing the Political Redistricting System

The ReDistricting Game is designed to educate, engage, and empower students around the issue of political redistricting. The game provides a basic introduction to the redistricting system, allows players to explore the ways in which abuses can undermine the system, and provides information about reform initiatives, including a playable version of the Tanner Reform Bill to demonstrate the ways in which the system might be made more consistent with tenets of good governance.

Nov 09, 2018


Our Top Five Resources in October 2018

Each month we publish blogs andsnewsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in October.

Learn Chess Game

Nov 01, 2018


Tutorial Game Introducing Young Children to Chess

A collaboration of DragonBox and Play Magnus, which was started by chess world champion Magnus Carlsen, Magnus Kingdom of Chess introduces children aged 8 and up to chess rules and strategies so they learn enough to transition to a real board. The game breaks down chess into such small components so it is approachable for anyone.

Stock Market Game

Nov 01, 2018


Program That Engages Students in the World of Investing

SIFMA Foundation’s The Stock Market Game (SMG) is an online simulation of the global capital markets that engages students in grades 4–12 in the world of economics, investing, and personal finance. The game helps students to build a fundamental understanding of investing while providing them with real-world skills and practice in math, English language arts, economics, social studies, and other subjects.

Gamification Literacy

Nov 01, 2018


Scientific and Information Literacy Developed Through Gameplay

Vital Signs is a story-based literacy game from Classroom, Inc. that has students take on the role of a medical director at a family clinic. Students contend with the daily challenges of a doctor: seeing patients, staying on top of community issues, and running an office.


Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media


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