Big Deal Media

Gamification/Game-Based Learning

Games that support learning; teaching that uses games to increase student engagement and participation.

Virtual reality platform Labster teaches science through game-based learning.

Jun 15, 2018

Entry

Immersive Virtual Reality Science Lab

Labster is bringing immersive technology into the STEM classroom with its interactive advanced lab simulations based on mathematical algorithms that support open-ended investigations. The investigations are combined with gamification elements, such as an immersive 3D universe, storytelling, and a scoring system, which stimulate students’ natural curiosity and highlight the connection between science and the real world.

Create location-based games and activities to get students engaged with their environment through the Goosechase app by Goosechase Adventures.

Jun 15, 2018

Entry

Tool for Developing Place-based Missions

Developed by Goosechase Adventures, Goosechase is a cross-platform(Android and iOS) app for developing location-based games and activities that individual students or teams can complete.

Educators loved these top resources in April 2018.

May 18, 2018

Blog

Our Top Five Resources in April 2018

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in April.

Students Learn About Climate Change and the Human Ecological Footprint Through Cleanopolis VR App

May 01, 2018

Entry

Minigames to Increase Environmental Awareness

Fighting climate change becomes interactive with the free Cleanopolis VR app for iOS and Android by Groupe EDF. Students learn about CO2 and battle along with Captain Clean in the fight against climate change.

Top Educational Resources for Teachers March 2018

Apr 20, 2018

Blog

Our Top Five Resources in March 2018

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in March.

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Digital Learning • Learning Support
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STEM • STEAM • STREAM

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