A collaboration of DragonBox and Play Magnus, which was started by chess world champion Magnus Carlsen, Magnus Kingdom of Chess introduces children aged 8 and up to chess rules and strategies so they learn enough to transition to a real board. The game breaks down chess into such small components so it is approachable for anyone.
In October the Intelitek STEM and CTE Education Foundation (ISCEF) kicks off the 2018 Cyber Robotics Coding Competitions (CRCCs) in 14 states and the District of Columbia. The CRCCs are the first-of-its-kind, free-to-participate, online coding and robotics tournament for students in grades 5–9 that enables schools and districts to engage students in STEM learning by using game-based competitions that are both safe and fun.
Every day, students with autism bring life experiences into the classroom that can make learning a challenge. Immersive online games can help these students navigate their unique social or emotional challenges and build self-confidence. These games can also help classmates understand the experiences of their peers with autism.
Game to Improve Social and Emotional Skills Adventures Aboard the S.S. GRIN, a nine-episode online game, is designed to teach social skills to children aged 7–12 who experience social behavioral problems and lack of motivation.
Game to Educate Children About Autism
College students in Carnegie Mellon University’s Entertainment Technology Center have developed a free30-minute video game called Prism to help elementary-aged students understand the experiences of their peers with autism.
Touch Press’s Ink Blott Undergroundapp for iOS is an engaging English language arts game for middle school students in which players dig through a series of crystal-filled caves and bring their vivid world back to life by using word parts to fix broken words and sentences.
Many education experts believe that coding will soon be an essential skill for young people entering the workforce. At the same time, there is growing concern about the increasingly sedentary lifestyles of children. Unruly Studios takes on both issues with a product that makes learning and movement accessible and engaging.