Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

3D Science Apps

Apr 15, 2019

Entry

3D Animated Content in Science and Mathematics

Developed by Designmate for iOS devices, the Eureka.in-NSES app enables students of different age ranges and with diverse interests, abilities, and experiences to achieve scientific and mathematical excellence even in abstract concepts such as the Structure of DNA, Complex Physical Laws, or Intricate Chemical Bonds.

interactive book and app

Apr 15, 2019

Entry

Fantasy Tale Encouraging Children to Explore Their Creativity

A rumor of magic, a glimpse of the impossible, a door to a world where the imagined is real … The Incredible Tales of Weirdwood Manor is an interactive book series and app from All Play, No Work, designed for creative minds and busy hands.

Movement in the classroom

Apr 01, 2019

Entry

App with Movement and Mindfulness Videos for Children

GoNoodle Kids is packed with videos to get children moving—running, jumping, dancing, stretching—while learning along the way. The videos are relatively short (between three and five minutes) and feature both live-action and animated elements.

Science Math Art App

Apr 01, 2019

Entry

Tool for Animating Images While Exploring Math Concepts

With Choreo Graph, from the New York Hall of Science, learners explore and use mathematical concepts from coordinate geometry, angles, rotations, and translations as they make animations from simple dance moves to complex scenes. Suited to middle school and high school students, the Choreo Graph iPad app and accompanying curriculum activities address national standards by integrating content and mathematical practices.

augmented reality

Apr 01, 2019

Entry

App That Integrates Realistic, Animated 3D Objects into Videos

The Leo app for iOS and Android allows users to experience advanced augmented reality (AR) through realistic animated and 3D objects in the real world. Students’ phone camera becomes a portal and tool that allows them to augment their world through Leo.

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BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
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STEM • STEAM • STREAM

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