Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

virtual reality calculus app

Oct 01, 2020

Entry

Visualizations of Curves, Surfaces, and Vector Fields in Multivariable Calculus

The Calculus in Virtual Reality (CalcVR) app for iOS and Android contains a wealth of content focused on multivariable calculus, covering topics such as 2D Coordinates and Graphs, 3D Coordinates and Graphs, Curves and Surfaces, and Vector Valued Functions. The twist is that the content is set against a backdrop of 360-degree images.

Sep 15, 2020

Entry

Game Exploring Phytoplankton As a STEM-to-STEAM Research Subject

Phyto Heroes is a game about phytoplankton, tiny creatures invisible to the human eye that make half of the world’s oxygen while also feeding the ocean’s creatures. Through simple touch activities, children learn how their everyday actions, such as turning off the lights, can affect carbon levels, pH balance, and temperature.

Sep 15, 2020

Entry

World of Minecraft in Augmented Reality

Minecraft Earth lets users aged 10 and up bring Minecraft into the real world. Students can build amazing objects in tabletop mode and place them in the real world at life size.

Sep 01, 2020

Entry

App That Lets Students Meet Female Space and Science Heroes—Virtually

Reach Across the Stars: A Universe of Explorers is an XR journey that lets users virtually “meet” female STEM heroes on their iOS or Android device. In the app’s journeys, a current scientist takes viewers into her work environment, recalling her favorite career moments, as well as challenges and obstacles.

Sep 01, 2020

Entry

App Engaging Students in Solving a Historical Mystery

Could there be ghosts trapped in the basement of the Smithsonian National Museum of American History? With the sudden and curious departure of her last intern, Museum Curator Isabella Wagner needs students’ help solving a mystery dating back to the Civil War.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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