Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

Jan 15, 2019

Entry

Virtual Worlds Designed Through Math Games

Cignition’s FogStone Isle app engages students in designing their own virtual worlds through challenging mathematics games in an environment that makes learning active. 

Jan 15, 2019

Entry

Project Mapping Great Women in History

The SPARK Movement—a movement by and for girls aged 13–22—is aiming to put women on the map. The “Women on the Map” project works inside Google’s free Field Trip app to pinpoint locations connected to great women from history. 

Jan 03, 2019

Entry

Game Utilizing Math Strategies to Program Underwater Robots

Expedition Atlantis, an iPad app from Robomatter, presents mobile robot math problems in a scaffolded and contextualized manner to motivate students to use mathematics rather than “guess and check” their way through robot programming.

Jan 03, 2019

Entry

Exhibition of Museum Treasures in Augmented Reality

The BBC has launched its first augmented reality app, Civilisations AR. Developed by BBC Research & Development, BBC Arts, and Nexus Studios, the app features more than 30 fascinating artifacts from museums across the UK that have been digitally scanned and are now available to view in 3D as part of a new virtual exhibition.

Jan 03, 2019

Entry

Art Museum in Augmented Reality

Students can see the complete works of the Dutch painter Johannes Vermeer, including the Girl with a Pearl Earring, in augmented reality (AR). Google has made the paintings available on students’ smartphones.

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BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS