Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.
East of the Rockies is an experimental augmented-reality (AR) story written by 85-year-old Joy Kogawa, one of Canada’s most acclaimed and celebrated literary figures. The story is told from the perspective of Yuki, a 17-year-old girl forced from her home and made to live in the Slocan internment camp during the Second World War.
Using augmented-reality (AR) technology, the Quantum Rascals interactive AR puzzle game, by University of Southern Denmark, teaches students about quantum physics in a playful and innovative way. In the game, which is free to download on iOS and Android devices, students help Quantum Kate discover subatomic particles and become a true Quantum Rascal.
The latest project in Google’s Experiments with Google collection, Sodar is a simple browser-based app that uses WebXR to offer a mobile augmented-reality social distance.
The Rhithm app brings remote learning and social–emotional learning into “rhythm.” The app asks students to express their feelings, wellbeing, and engagement using emojis from five categories: mental, energy, emotional, physical, and social.
Through its Exercise and Sports Science Initiative, University of Michigan has developed an online program, InPACT at Home, to help K–12 students remain active while learning remotely.