Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

Nov 16, 2020

Entry

Game Using Music, History, and a Strong Storyline to Explore Asian Cultures

Developed by Boston Children’s Museum, the League of Extraordinary Bloggers is part of The Freeman Foundation Asian Culture Exhibit Series, administered by the Association of Children’s Museums. In the game, a criminal mastermind known as the FOX has been stealing important cultural landmarks and objects all across China, Japan, South Korea, and Vietnam. Working together, students will learn about Asia and assemble clues from each country to track down this criminal mastermind.

Nov 16, 2020

Entry

AR App Highlighting Women’s Impact in STEM Fields

Reach Across the Stars, an augmented reality (AR) app for iOS and Android, by the Smithsonian Institution, introduces students to female luminaries in the fields of astrophysics, chemistry, and more.

Nov 02, 2020

Entry

Remote Assistance App Powered by Augmented Reality

Vuforia Chalk delivers a unique communication experience enabled by the Vuforia augmented-reality platform. The app combines advanced augmented-reality collaboration tools with real-time video communications to connect students with their teacher or other educator so they can both see and discuss the instruction at hand.

Nov 02, 2020

Entry

App for Exploring the Social Impact of Photography

What are students in pursuit of? What drives them? What do they want to change? Getty Unshuttered provides a positive community for teen artists to create and raise their voices for social good—a place to inspire one another and grow as artists.

Oct 15, 2020

Entry

Foundations of Vector Calculus in a Virtual Reality Environment

Calcflow, powered by Matryx on STEAM, lets students explore mathematical theorems and scenarios in an interactive virtual reality environment. Essentially it allows them to visualize mathematical concepts in a completely new way.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

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