Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

Sesame Street and Autism

Jan 21, 2016

Entry

Amazing Stories, Amazing Children

A Sibling Story” is one of ten videos that are part of the latest Sesame Street initiative—Sesame Street and Autism: See Amazing in All Children. This web-based project also includes an interactive storybook that introduces the program’s first autistic Muppet, Julia, as part of an effort to teach children about their friends with the condition.

Fairytale about Friendship and Courage

Jan 21, 2016

Entry

Unseen World Full of Life

Created by a game developer in the Netherlands, Beyond Eyes is a modern fairytale about finding courage and friendship. Step by step, students uncover an incredible world, carefully guiding a young blind girl on a life-changing journey.

Video Library of Reactions

Jan 21, 2016

Entry

Interactive “Selfies”

Autism & Beyond is the result of a yearlong project led by a team of Duke University doctors, researchers, and programmers, including the head of child psychology and an engineering professor.

Problem Solving Abilities

Jan 21, 2016

Entry

“Electronic Medicine”

Project: EVO is a game designed to improve a child’s ability to process cognitive interference, or multiple streams of information, potentially helping problem-solving ability, working memory, and attention.

Technology Platform for the Visually Impaired

Jan 21, 2016

Entry

Turn-by-Turn Guidance

Thanks to advances in artificial intelligence (AI) and robotics, scientists from IBM Research and Carnegie Mellon University (CMU) are working on new types of real-world accessibility solutions for the visually impaired.

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