Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

Philosophy for Children

Nov 02, 2015

Entry

Explore Life’s Essential Questions

Philosophy encourages young people to trust their own questions and ideas about the world, empowering them to think for themselves about the meaning of their experiences.

Maker App

Nov 02, 2015

Entry

Dive into Your Device

Everything Machine, Tinybop’s first maker app, empowers children aged 9–11 to build anything they can imagine, using the hardware and sensors already on their iPhone, iPad, or iPod touch.

Media Literacy Week

Nov 02, 2015

Entry

Bring Visibility to Media Literacy

The first week in November has been designated as Media Literacy Week by the National Association of Media Literacy Education (NAMLE).

Global Conversation Between Students

Nov 02, 2015

Entry

Build Empathy Through Virtual Reality

What if you could take your students to visit war-torn nations such as Syria? What would their reactions be? What would it mean for global understanding and cooperation?

Geology App

Nov 02, 2015

Entry

Create Collisions of Tectonic Plates

Geomoto by Gamedesk is an embodied learning experience in which players use their iOS or Android device to create geographic features by pulling, smashing, and grinding tectonic plates together.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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