Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

Virtual Reality History

Mar 15, 2019

Entry

Trading Cards with a Twist

Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and Reality Boards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.

Mar 01, 2019

Entry

Interactable World Using AR

eureca by imerzon provides deep learning experiences with augmented reality (AR) by placing animals, shapes, objects, and much more around users’ environment. For example, the app provides an interactable world using AR in which a child can play with an apple or a ball while he or she learns to identify the object.

Mar 01, 2019

Entry

Coding Adventures for Beginners

Grasshopper is an app by Area 120 for both Android and iOS users who want to learn to code with JavaScript. The app was created by one of Google’s experimental project teams.

Mar 01, 2019

Entry

Creation Engine That Brings Ideas to Life

What if students could bring their ideas to life by just saying them out loud? Using the Moatboat app for iOS, students speak, and the app does what they say. Students can give characters things to do with more than 1,000 objects and actions across 15 unique environments.

Mar 01, 2019

Entry

Life Cycle of a Plant in AR

Created by Designmate for iOS, Plantale is an engaging learning app that takes students on a journey of a plant’s life. Using the Plantale app, students can explore a sunflower plant’s life cycle and reproductive cycle in augmented reality (AR).

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

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