Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and RealityBoards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.
eureca by imerzon provides deep learning experiences with augmented reality (AR) by placing animals, shapes, objects, and much more around users’ environment. For example, the app provides an interactable world using AR in which a child can play with an apple or a ball while he or she learns to identify the object.
What if students could bring their ideas to life by just saying them out loud? Using the Moatboatapp for iOS, students speak, and the app does what they say. Students can give characters things to do with more than 1,000 objects and actions across 15 unique environments.
Created by Designmate for iOS, Plantale is an engaging learning app that takes students on a journey of a plant’s life. Using the Plantale app, students can explore a sunflower plant’s life cycle and reproductive cycle in augmented reality (AR).