Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

Sep 01, 2020

Entry

App That Lets Students Meet Female Space and Science Heroes—Virtually

Reach Across the Stars: A Universe of Explorers is an XR journey that lets users virtually “meet” female STEM heroes on their iOS or Android device. In the app’s journeys, a current scientist takes viewers into her work environment, recalling her favorite career moments, as well as challenges and obstacles.

Sep 01, 2020

Entry

App Engaging Students in Solving a Historical Mystery

Could there be ghosts trapped in the basement of the Smithsonian National Museum of American History? With the sudden and curious departure of her last intern, Museum Curator Isabella Wagner needs students’ help solving a mystery dating back to the Civil War.

Aug 17, 2020

Entry

Augmented-Reality App Relating a Story of WWII Japanese Internment

East of the Rockies is an experimental augmented-reality (AR) story written by 85-year-old Joy Kogawa, one of Canada’s most acclaimed and celebrated literary figures. The story is told from the perspective of Yuki, a 17-year-old girl forced from her home and made to live in the Slocan internment camp during the Second World War.

Aug 17, 2020

Entry

Augmented-Reality Game Playing with Quarks and Particles

Using augmented-reality (AR) technology, the Quantum Rascals interactive AR puzzle game, by University of Southern Denmark, teaches students about quantum physics in a playful and innovative way. In the game, which is free to download on iOS and Android devices, students help Quantum Kate discover subatomic particles and become a true Quantum Rascal.

Aug 03, 2020

Entry

Home-based Online Physical Activity Program

Through its Exercise and Sports Science Initiative, University of Michigan has developed an online program, InPACT at Home, to help K–12 students remain active while learning remotely.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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