Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.
It’s the end of the regular baseball season, but students can still make a hit by setting the perfect lineup of instruments using the Pitch Perfect interactive tool on TheKennedy Center’s ARTSEDGE website.
Philosophy encourages young people to trust their own questions and ideas about the world, empowering them to think for themselves about the meaning of their experiences.
EverythingMachine, Tinybop’s first maker app, empowers children aged 9–11 to build anything they can imagine, using the hardware and sensors already on their iPhone, iPad, or iPod touch.
Individuals with autism have unique learning challenges, requiring special teaching materials. Children often struggle to select which information is important in a picture. A picture of an apple on a plate may illicit “plate” instead of “apple.” Or they may identify the red apple, but not the green apple. Stages Learning Materials’ products specifically meet the special criteria of early autism education programs. Stages now offers Language Builder® iPad, based on their industry-leading picture card set. Used by BCBAs, SLPs, teachers, and parents, the full app includes six highly customizable ABA-based activities. A free version of the app provides full access to two of the six activities: Identical and Similar Matching.
Geared toward K–4 students, the online gameZoo U assesses social and emotionalskills and provides personalized intervention based on that assessment. In Zoo U, players are students in a school for future zookeepers, where Principal Wild and a host of friendly animals help them learn critical skills as they navigate common social and emotional learning scenarios.