Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

Movement in the classroom

Apr 01, 2019


App with Movement and Mindfulness Videos for Children

GoNoodle Kids is packed with videos to get children moving—running, jumping, dancing, stretching—while learning along the way. The videos are relatively short (between three and five minutes) and feature both live-action and animated elements.

Science Math Art App

Apr 01, 2019


Tool for Animating Images While Exploring Math Concepts

With Choreo Graph, from the New York Hall of Science, learners explore and use mathematical concepts from coordinate geometry, angles, rotations, and translations as they make animations from simple dance moves to complex scenes. Suited to middle school and high school students, the Choreo Graph iPad app and accompanying curriculum activities address national standards by integrating content and mathematical practices.

Virtual Reality History

Mar 15, 2019


Trading Cards with a Twist

Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and Reality Boards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.

ESL ELL Parent Teacher Communication App

Mar 15, 2019


Tool for Communicating with Parents in Their Home Languages

Talking Points is a communications app for iOS and Android devices intended to break down language barriers between parents and teachers, which can hinder efforts to give updates and ask questions. Teachers can input messages in English and have the app translate them into more than 20 languages.

Mar 01, 2019


Life Cycle of a Plant in AR

Created by Designmate for iOS, Plantale is an engaging learning app that takes students on a journey of a plant’s life. Using the Plantale app, students can explore a sunflower plant’s life cycle and reproductive cycle in augmented reality (AR).


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