The Games for Change (G4C) Student Challenge combines students’ passion for games with digital learning and civicengagement. The challenge, which takes place in cities across the United States, includes professional development in game-based learning for up to 75 teachers per city, inschool and afterschool game-making courses, student game jams and workshops, mentorship by professional game designers, and social issue themes with multimedia content provided by cause-based partners.
Educators and students are invited to join members of the DigCitCommit Coalition and education communities worldwide on February 11 and 12, 2020, for a freeVirtual Congress that will connect them with other students and educators who are successfully modeling the five competences of digital citizenship—inclusive, informed, engaged, balanced, alert.
For more than 35 years, the Presidential Awards for Excellence in Mathematics and Science Teaching (PAEMST) have honored and inspired more than 5,000 teachers across the country. PAEMST are the highest honors bestowed by the United States government specifically for K–12 science, technology, engineering, mathematics, and/or computer science teaching. Awardees receive a trip to Washington, DC; a $10,000 award; and opportunities to network with colleagues from across the nation.
We’ve talked about the elements of story and creating conflict. Now we’re going to get into structuring the rising action of your classroom’s story. As your students work towards resolving the conflict you’ve introduced, they will traverse different paths that ultimately lead them to a climax and a resolution. These are seven strategies that can be used to guide your students’ stories:
To address concerns about quality and improve online learning, the Virtual Learning Leadership and AllianceQuality Matters recently released revised standards for virtual education—one set each for online teaching, online programs, and online courses. The revised standards are the first update since 2011.