Big Deal Media

Science

Includes sciences such as earth and life sciences, ecology, and computer sciences.

Jan 15, 2020

Entry

The Manhattan Project Electronic Field Trip

Students in grades 7–12 are invited to join The National WWII Museum for a free cross-country virtual expedition on February 4, 2020, to discover the science, sites, and stories of the creation of the atomic bomb. Two live webcast sessions are available: Session 1, 9:00 a.m. to 10:00 a.m. (CT) and Session 2, 12:00 p.m. to 1:00 p.m. (CT).

Audubon bird app

Jan 03, 2020

Entry

Portal into the Natural World of North American Birds

The Audubon Bird Guide is a free and complete field guide to more than 800 species of North American birds that fits right in a user’s pocket. Developed for all experience levels, it will help users identify the birds around them, keep track of the birds they’ve seen, and get outside to find new birds near them.

VR Biology Anatomy

Dec 02, 2019

Entry

Virtual Reality Journey Through a Human Cell

The Body VR lets users experience the wonders of the human body and its billions of living cells. Users travel through the bloodstream and learn everything there is to know about how blood cells work to spread oxygen through the human body. They also learn how the body reacts when it is faced with deadly viruses.

Physics app for children

Dec 02, 2019

Entry

Problem-Solving App Introducing Simple Machines and Mechanical Motion

Crazy Gears from Edoki Academy gets children to think critically and explore physics and other STEM topics. This puzzle-like app for iOS asks students to construct gears to find a way to “pull themselves to the next level.”

stem mobile unit

Nov 01, 2019

Entry

Traveling Lab Providing Hands-on Science Learning Experiences

The Curiosity Cube is a traveling cargo container fitted with labs, virtual-reality technology, and other resources to give students a hands-on experience when learning about science. The concept of The Curiosity Cube is based on The Curiosity Labs program, developed by the biotech company Millipore Sigma, in which employees go into classrooms and conduct hands-on experiments with students.

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Digital Learning • Learning Support
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Mobile Learning
Professional Growth
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STEM • STEAM • STREAM

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