Big Deal Media

Social-Emotional Learning

The application of skills to understand and manage emotions, set and achieve positive goals, feel and show empathy for others, establish and maintain positive relationships, and make responsible decisions.

Sep 01, 2020

Entry

Videoconferencing System That Brings Online the Interactivity of In-Person

Bryan Lee, a rising senior at Harvard University, has spent the last several months building a videoconferencing system called Congregate. Its purpose is to recreate the moment of walking into a room and choosing which group of people to sit with.

Aug 17, 2020

Entry

Virtual Connections with a Quarantine Pen Pal

Created by a team of Cornell University students, Quarantine Buddy (qbuddy) links isolated students with a “pen pal” to remotely socialize with based on self-reported interests. Users answer a few questions about themselves, and the hosts match them to other people to talk to, either online or by phone.

Aug 17, 2020

Entry

Evidence-based Family Engagement in Children’s Literacy Via Text Messages

Close to 130 organizations, including school districts, are participating in Ready4K, a text-messaging program designed to engage parents in students’ literacy development. Parents can “opt in” to receive three text messages each week, covering everything from naming emotions to building confidence and staying active through movement.

Aug 17, 2020

Entry

Matching Grants to Enhance Culturally Responsive, Student-Centered Flexible Learning

BetterLesson is sponsoring a matching grant program to provide public and private K–12 schools, districts, and education service agencies in the United States with virtual professional learning services to improve teaching and learning in remote environments and integrate practices that advance social justice as part of regular classroom instruction.

K-6 curriculum for a hybrid learning solution

Aug 17, 2020

Sponsored Content

Check All the Boxes for Successful Hybrid Learning

Take control of your school year with Invention Project® K–6—an inspiring invention education program from the National Inventors Hall of Fame®. Designed for any classroom setting and aligned to State, Common Core State Standards, and Next Generation Science Standards, this all-new curriculum will inspire your students through:

• Engaging, hands-on activities for in-school, at-home and blended environments

• Experiences to enhance social-emotional learning (SEL)

• Open-ended exploration of STEAM concepts

• All-inclusive curriculum and materials for turnkey implementation

This new K–6 curriculum for a hybrid learning solution will help you navigate this ever-evolving school year.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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