The application of skills to understand and manage emotions, set and achieve positive goals, feel and show empathy for others, establish and maintain positive relationships, and make responsible decisions.
Esports is best defined as competitive video games. Games that can be considered esports require skill and are usually played in teams, though some are also single player. When on a team, esports athletes fill certain roles much like traditional sports. Teams are usually formed by students or a staff member who has an interest in gaming or simply wants to see students working together using gaming Esports is unique because it is an inclusive, coed sport and can be a way for students who cannot physically participate in traditional sports to be a part of a team and community.
The Rhithm app brings remote learning and social–emotional learning into “rhythm.” The app asks students to express their feelings, wellbeing, and engagement using emojis from five categories: mental, energy, emotional, physical, and social.
Behind My Mask / Detras de me cubrebocasis a pedagogical tool to engage bilingual youth in conversations around identity and emotions amid the COVID-19 global pandemic. Written in English and Spanish, the book includes reflective activities about emotions and promotes the use of masks.
Through its Exercise and Sports Science Initiative, University of Michigan has developed an online program, InPACT at Home, to help K–12 students remain active while learning remotely.
Devon Scott and Samantha Harris, two class of 2021 medical students in Southern California, have created a book, entitled Why We Stay Home, to help children understand why their worlds have changed dramatically in the last few months and why it has been important to stay home during that time.