Big Deal Media

Special Needs

Special education, mental health, and Section 504 needs. Physical, behavioral, emotional, or learning needs requiring specialized services or accommodation.

Planning App

Jan 25, 2018

Entry

Tool for Managing Time and Prioritizing Tasks

The Daily PlanIt app by Productivity Labs for iOS and Android lets users enter events and projects on their calendar and determine priority. In Daily PlanIt, users swipe right to add an event on their calendar with the estimated time.

Game to Learn Principals of Coding

Dec 01, 2017

Entry

Cross-Curricular Resource Presenting Coding Principles to Children

Designed by Primo in New Zealand, Cubetto offers a fun and engaging way for children to learn the principles of coding through a myriad of themes and subjects, including literacy, numeracy, math, and science. This friendly wooden robot encourages students to practice life skills, such as collaboration, through hands-on play and helps them to develop other important proficiencies, such as spatial awareness and storytelling.

Top 5 Resources in October

Nov 17, 2017

Blog

Our Top Five Resources in October

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in September.

Athlete Mentors Underserved

Nov 01, 2017

Entry

Mentoring Experiences with Athletes

Classroom Champions brings Olympic and Paralympic athlete mentors to classrooms via video chats and social media. Students will be able to interact with athletes during live events to learn lessons on goal setting, perseverance, teamwork, and courage, among other skills.

Executive Function Skills

Oct 19, 2017

Entry

SPOTLIGHT! On Executive Function and Self-Regulation*

Executive function and self-regulation (EF/SR) skills provide critical supports for learning and development, and while individual aren’t born with these skills, they are born with the potential to develop them through interactions and practice.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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