LabX is a program of the National Academy of Sciences that inspires people to use science to solve problems in their communities, focusing in particular on engaging with young adults.
Understanding that technology and history are not mutually exclusive subjects, IEEE REACH provides history teachers with free educational resources that situate science, technology, and engineering in their social and humanistic contexts.
Take control of your school year with Invention Project® K–6—an inspiring invention education program from the National Inventors Hall of Fame®. Designed for any classroom setting and aligned to State, Common Core State Standards, and Next Generation Science Standards, this all-new curriculum will inspire your students through:
• Engaging, hands-on activities for in-school, at-home and blended environments
• Experiences to enhance social-emotional learning (SEL)
• Open-ended exploration of STEAM concepts
• All-inclusive curriculum and materials for turnkey implementation
This new K–6 curriculum for a hybrid learning solution will help you navigate this ever-evolving school year.
Using augmented-reality (AR) technology, the Quantum Rascals interactive AR puzzle game, by University of Southern Denmark, teaches students about quantum physics in a playful and innovative way. In the game, which is free to download on iOS and Android devices, students help Quantum Kate discover subatomic particles and become a true Quantum Rascal.
SMASH, the signature education program of the Kapor Center, empowers dedicated students of color with an intensive science, technology, engineering, and math (STEM) education, culturally relevant coursework, and access to resources and social capital that allow them to be successful in college and their careers.