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STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Tech Challenge

Nov 15, 2019

Entry

Engineering Design Challenge to Solve Real-World Problems

The Tech Challenge, the signature program of The Tech Museum of Innovation in San Jose, California, invites teams of students in grades 4–12 to use the engineering design process to solve a real-world problem. Participants spend months engaged in the challenge while documenting their progress and designs. 

global gaming challenge

Nov 15, 2019

Entry

Event Fostering Game Design and Game Education

The Global Game Jam (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Participants come together, share experiences, and express themselves in a multitude of ways using video games.

stem curriculum

Nov 01, 2019

Entry

Curricula Fostering Engineering and Technological Literacy

The Museum of Science, Boston, develops exhibits, programs, and curricula that empower children to become lifelong STEM learners and passionate problem solvers.  The museum offers seven engineering curricula (preK–12): “We Engineer,” “EiE for Kindergarten,” “Engineering is Elementary,” “Engineering Adventures,” “Engineering Everywhere,” “Building Math,” and “Engineering the Future.

stem mobile unit

Nov 01, 2019

Entry

Traveling Lab Providing Hands-on Science Learning Experiences

The Curiosity Cube is a traveling cargo container fitted with labs, virtual-reality technology, and other resources to give students a hands-on experience when learning about science. The concept of The Curiosity Cube is based on The Curiosity Labs program, developed by the biotech company Millipore Sigma, in which employees go into classrooms and conduct hands-on experiments with students.

engineering competition

Nov 01, 2019

Entry

Challenge to Design a Solution to a Complex Problem

Students who enter the Fluor Engineering Challenge have the chance to explore firsthand what it means to be an engineer and to collaborate with others to solve a problem and improve a solution. The Fluor Challenge is open to students in kindergarten through grade 12.

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