Big Deal Media

STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Jun 01, 2021

Entry

Simulation of the Spread of a Virtual Pathogen

Operation Outbreak is an innovative platform for STEM education on infectious diseases and outbreak preparedness created by Sarasota Military Academy Prep School and the Sabeti Lab at The Broad Institute of Harvard and MIT. The platform integrates an academic unit covering relevant science and humanities subjects with a culminating “outbreak simulation” experiential learning activity.

May 17, 2021

Entry

Hundreds of Scientific Articles, Written for Children, Approved by Scientists

The online Science Journal for Kids and Teens reports on cutting-edge, peer-reviewed science research adapted for students and their teachers. Articles can be selected according to reading level and/or subject field.

May 17, 2021

Entry

Virtual Fieldtrips Through Objects of Aviation and Space History

The Smithsonian National Air and Space Museum provides unique fieldtrip opportunities for teachers and students to engage with the museum’s content online. Among the museum’s offerings are “Earth and Its Place in the Universe” (grades 5–12); “Finding Our Way: Geography and GIS” (grades 6–8)); “Living Through History” (grades 1–8); and “Paper Airplane Design” (grades 3–8).

May 17, 2021

Entry

Club Building the Pipeline of Females Pursuing STEM-Related Fields

Girls Who Game (GWG) is an extracurricular program sponsored by Dell Technologies, Intel, and Microsoft that provides an opportunity for girls in grades 4–8 and underserved students across North America to learn more about gaming as a learning tool, while developing their global competencies, such as communication, collaboration, critical thinking, and creativity.

May 17, 2021

Entry

Google 3D Timelapse Feature for Observing Planet Earth

Timelapse in Google Earth combines more than 24 million satellite photos, two petabytes of data, and 2 million hours of CPU processing time to create an interactive view showing how Earth has changed from 1984 to 2020. Users can choose practically any place on Earth, change camera angles, and select a specific year they want to see.

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