The Tech Challenge, the signature program of The Tech Museum of Innovation in San Jose, California, invites teams of students in grades 4–12 to use the engineering design process to solve a real-world problem. Participants spend months engaged in the challenge while documenting their progress and designs.
The Global Game Jam (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Participants come together, share experiences, and express themselves in a multitude of ways using video games.
The Museum of Science, Boston, develops exhibits, programs, and curricula that empower children to become lifelong STEM learners and passionate problem solvers. The museum offers seven engineering curricula (preK–12): “We Engineer,” “EiE for Kindergarten,” “Engineering is Elementary,” “Engineering Adventures,” “Engineering Everywhere,” “Building Math,” and “Engineering the Future.
The Curiosity Cube is a traveling cargo container fitted with labs, virtual-realitytechnology, and other resources to give students a hands-on experience when learning about science. The concept of The Curiosity Cube is based on TheCuriosity Labsprogram, developed by the biotech company Millipore Sigma, in which employees go into classrooms and conduct hands-on experiments with students.
Students who enter the Fluor Engineering Challenge have the chance to explore firsthand what it means to be an engineer and to collaborate with others to solve a problem and improve a solution. The Fluor Challenge is open to students in kindergarten through grade 12.