Big Deal Media

STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Math and Literature

Aug 01, 2019

Entry

Fiction and Nonfiction Books to Inspire a Love of Mathematics

The Mathical Book Prize recognizes outstanding fiction and literary nonfiction related to mathematics for youth aged 2–18. The intent of the prize is to engage youth in the power and beauty of mathematics—to give them confidence to consider and solve arithmetic, spatial, logical, structural, and algebraic problems; to see that math can be employed to better understand and appreciate the wonders of nature and human artistic expression (in fine art and music, for example).

STEM Funding Apportunity

Aug 01, 2019

Entry

Funding for STEM Education Outreach Activities

To continue America’s technological advantage and strengthen the workforce pipeline, Lockheed Martin funds STEM education outreach activities for students across the K–16 spectrum. The company supports programs, events, and campaigns that focus on student achievement, teacher development, and gender and ethnic diversity

Wildlife lesson plans

Aug 01, 2019

Entry

Lessons on Wildlife Art from Around the World

The National Museum of Wildlife Art collects, displays, interprets, and preserves high-quality artwork of North American wildlife, supplemented by art of wildlife from throughout the world. The museum has developed several lessons for use in conjunction with its online collection.

Science professional development opportunity

Jun 17, 2019

Entry

Lab Experiences for Strengthening STEM in the Classroom

ASM Teacher Materials Camp is a weeklong, idea-generating workshop introducing teachers to methods that will make core math and science principles more enticing and relevant to their middle school and high school students. The materials topics are motivators in any engineering, technology, or science course as students complete projects of personal worth to them.

STEM Rube Goldberg

Jun 17, 2019

Entry

Competition Celebrating Rube Goldberg’s Legacy

Rube Goldberg, Inc. develops curricula designed to bring laughter and invention together in STEM- and STEAM-friendly activities. A Rube Goldberg Machine (RGM) is a crazy contraption that accomplishes a simple task in the most complicated—and funniest—way possible.

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Digital Learning • Learning Support
Funding & Recognition
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STEM • STEAM • STREAM

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