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STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Project Bloks Collaborative Play and Programming

Jan 04, 2017

Entry

Coding Through Collaborative Play

Like LEGO has done for aspiring architects, Google’s Project Bloks is intended to create budding programmers through collaborative play. This research project by Google and an assistant professor at Stanford University is the latest foray into the world of tangible programming.

Engineering, Reading, and Problem Solving

Jan 04, 2017

Entry

Program Integrating Engineering and Literacy

Novel Engineering provides a unique way to get students excited about both reading and problem solving. Through a program developed at Tufts University, elementary and middle school students read a book, identify problems the characters face, and work in teams to design prototypes to solve the problems.

Dec 01, 2016

Entry

Formative Assessment Resource for Science

The nonprofit Measured Progress has developed STEM Gauge, a formative assessment resource that provides students with opportunities to demonstrate understanding of the three dimensions of the Next Generation Science Standards (NGSS) Performance Expectations (PEs)—Practices, Crosscutting Concepts, and Disciplinary Core Ideas—as instruction occurs.

Evaluate Education Technology

Dec 01, 2016

Entry

Tool for Evaluating Ed Tech Integration

District- and school-level administrators can test a new tool developed by the US Department of Education (ED) to help measure the success of educational technology in schools.

Dec 01, 2016

Entry

STEM Pipeline for Girls

The American Association of University Women (AAUW) provides STEM education to more than 10,000 girls each year at the branch, state, and national levels. AAUW’s national STEM camps and conferences target middle school girls because middle school is a critical time for girls to maintain their interest in STEM and begin taking courses that will lead to future STEM opportunities.

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