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STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Aug 17, 2020

Entry

Resources That Raise Engineering Awareness Through the Conduit of History

Understanding that technology and history are not mutually exclusive subjects, IEEE REACH provides history teachers with free educational resources that situate science, technology, and engineering in their social and humanistic contexts.

K-6 curriculum for a hybrid learning solution

Aug 17, 2020

Sponsored Content

Check All the Boxes for Successful Hybrid Learning

Take control of your school year with Invention Project® K–6—an inspiring invention education program from the National Inventors Hall of Fame®. Designed for any classroom setting and aligned to State, Common Core State Standards, and Next Generation Science Standards, this all-new curriculum will inspire your students through:

• Engaging, hands-on activities for in-school, at-home and blended environments

• Experiences to enhance social-emotional learning (SEL)

• Open-ended exploration of STEAM concepts

• All-inclusive curriculum and materials for turnkey implementation

This new K–6 curriculum for a hybrid learning solution will help you navigate this ever-evolving school year.

Aug 03, 2020

Entry

At-Home STEM Camp Encouraging Exploration and Socialization

The National Inventors Hall of Fame has transformed its summer STEM camp, Camp Invention, into a new at-home program called Camp Invention Connect. The program balances active, independent hands-on exploration with opportunities for socialization from home.

Aug 03, 2020

Entry

Podcasts Diving into Children’s Curiosity About STEAM Topics

The science-oriented National Children’s Museum in Washington, DC, has started STEAM Daydream, a monthly podcast in which curious children interview STEAM (science, technology, engineering, arts, and math) innovators from across the country for answers to their burning questions.

Aug 03, 2020

Entry

Grants for Project-based STEM Learning

Toshiba America Foundation (TAF) grants fund project ideas and materials that teachers need in order to innovate in their science, technology, engineering, and math classrooms or schools

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