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STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Teaching Cryptography

Jun 15, 2016

Entry

Cryptology Project for Improving Math Skills

The CryptoClub Project in the Learning Sciences Research Institute at the University of Illinois at Chicago develops classroom and web-based materials to teach cryptography and related mathematics to middle school students in informal settings. During a typical session, students are introduced to a cipher (method of encrypting) and then practice it through games and activities that involve secret messages.

Physics of Dance

May 16, 2016

Entry

Balance On Point(e)

What forces act on a dancer? What is balance? How can a dancer keep her balance while turning?

Learning Lab

May 16, 2016

Entry

Build Lasting Knowledge

The Smithsonian Center for Learning and Digital Access created the Smithsonian Learning Lab to inspire the discovery and creative use of its rich digital materials—more than a million images, recordings, and texts.

Inspire Students to become Innovators

May 16, 2016

Entry

Ignite Imagination

Destination Imagination (DI) aims to inspire and equip students to become the next generation of innovators and leaders. In 2016–2017, DI will offer seven standards-based Challenges: The Technical Challenge prompts students to complete tasks by using engineering, research, strategic planning, and related skills.

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