Big Deal Media

STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Wearable Technology

Nov 01, 2016

Entry

Wearable Technology Exploring the Human Body

Students soon will be able to use a biology app to explore the inner workings of the human body by viewing markings on the Virtuali-Tee T-shirt from Curiscope.

Computer Simulations

Nov 01, 2016

Entry

Computational Thinking Simulations

Molecular Workbench, an open source environment developed by The Concord Consortium, provides visual, interactive computational experiments for teaching and learning science in grades 9–12.

Coders and Makers

Nov 01, 2016

Entry

Community of Coders and Makers

In June 2014, Google launched Made with Code, which aims to inspire girls to learn how to code and to expose them to the idea that coding is a means for achieving their professional aspirations.

Builder Bowls

Nov 01, 2016

Entry

Builder Tournaments

Builder Bowls are international “builder” tournaments during which teams of players compete against one another to build immersive experiences, content, apps, and applications.

Become a Science Sleuth

Nov 01, 2016

Entry

Competition to Become a Science Sleuth

DoSomething.org is partnering with 3M for the third year in a campaign called Science Sleuth. Science Sleuth uses an SMS text-message game that asks young people to solve a mystery on their phone, using their math and science skills.

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