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STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Put STEAM into STEM

Jan 04, 2016

Entry

Put STEAM into STEM

Researchers in the Center for Engineering Education and Outreach (CEEO) at Tufts University have established an initiative called Novel Engineering, in which engineering challenges are plucked from the plots of assigned books.

Geometric Figures

Jan 04, 2016

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Create Complex Geometric Figures

With the free mathematics software tool Geogebra, students can create difficult geometric figures and manipulate the consequences by making slight to drastic changes in the dimensions. They can test conjectures, accurately represent proofs, and solve algebraic problems with visual support.

Create with Code

Jan 04, 2016

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Create with Code

Young children, aged 5–7, can use ScratchJr, an introductory programming language, to create their own interactive stories and games. Children can modify characters in the paint editor, add their own voices and sounds, even insert photos of themselves—and then use the graphical programming blocks to make their characters come to life.

Minecraft Hour of Code

Dec 01, 2015

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Explore a Minecraft World Through Code

Microsoft and the nonprofit group Code.org have released a computer-coding tutorial built around Minecraft. The 14-level tutorial was created for the third annual Hour of Code, which will take place this year during the week of December 7–13

Math Prompts

Dec 01, 2015

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Explore Ideas in Collaboration

Inquiry maths is a model of teaching that encourages students, aged 11 to 16, to regulate their own activity while exploring a mathematical statement (called a prompt). Inquiries can involve a class on diverse paths of exploration or in listening to a teacher’s exposition. In inquiry maths, students take responsibility for directing the lesson, with the teacher acting as the arbiter of legitimate mathematical activity. 

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