Researchers in the Center for Engineering Education and Outreach (CEEO) at Tufts University have established an initiative called Novel Engineering, in which engineering challenges are plucked from the plots of assigned books.
With the freemathematics software toolGeogebra, students can create difficult geometric figures and manipulate the consequences by making slight to drastic changes in the dimensions. They can test conjectures, accurately represent proofs, and solve algebraic problems with visual support.
Young children, aged 5–7, can use ScratchJr, an introductory programming language, to create their own interactive stories and games. Children can modify characters in the paint editor, add their own voices and sounds, even insert photos of themselves—and then use the graphical programming blocks to make their characters come to life.
Microsoft and the nonprofit group Code.org have released a computer-coding tutorialbuilt around Minecraft. The 14-level tutorial was created for the third annual Hour of Code, which will take place this year during the week of December 7–13.
Inquiry maths is a model of teaching that encourages students, aged 11 to 16, to regulate their own activity while exploring a mathematical statement (called a prompt). Inquiries can involve a class on diverse paths of exploration or in listening to a teacher’s exposition. In inquiry maths, students take responsibility for directing the lesson, with the teacher acting as the arbiter of legitimate mathematical activity.