If you are a public school teacher, enter the Samsung Solve for Tomorrow contest to empower students, inspire ideas, and create change. Incorporating STEAM into projects designed to help advance the interests of local communities teaches students critical thinking and, by extension, critical problem solving. Build a brighter future with STEAM. Apply online by November 9, 2017, for a chance to win a share of $2 million in Samsung technology!
Science in the Classroom (SitC) is a free web resource for teachers and students from Science Magazine. On the website, teachers will find research papers containing interactiveannotations to help students understand the content of the papers.
NASA’sMission X: Train Like an Astronaut encourages children from around the world to pursue healthy lifestyles based on training like an astronaut. To prepare for an Earth-to-moon journey in 2018, Mission X is challenging Fit Explorers to perform activities that will move online mascot Astro Charlie the 66 million steps required to walk around Earth.
Makerspace Playbookfrom Maker Media outlines two basic types of maker projects: exploratory workshops where students learn basic engineering and building skills through a sampling of brief activities, and applied projects that involve multiple disciplines and drive students to extend their basic skills.