Big Deal Media

STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Oct 16, 2017

Entry

Building a Brighter Future with STEAM

If you are a public school teacher, enter the Samsung Solve for Tomorrow contest to empower students, inspire ideas, and create change. Incorporating STEAM into projects designed to help advance the interests of local communities teaches students critical thinking and, by extension, critical problem solving. Build a brighter future with STEAM. Apply online by November 9, 2017, for a chance to win a share of $2 million in Samsung technology!

Science in the Classroom

Oct 16, 2017

Entry

Annotations for Digesting Science Research

Science in the Classroom (SitC) is a free web resource for teachers and students from Science Magazine. On the website, teachers will find research papers containing interactive annotations to help students understand the content of the papers.

Nasa Fitness Program

Oct 16, 2017

Entry

Challenge Promoting Healthy Lifestyles

NASA’s Mission X: Train Like an Astronaut encourages children from around the world to pursue healthy lifestyles based on training like an astronaut. To prepare for an Earth-to-moon journey in 2018, Mission X is challenging Fit Explorers to perform activities that will move online mascot Astro Charlie the 66 million steps required to walk around Earth.

STEM

Oct 16, 2017

Entry

Project-based STEM Lessons

Designed STEM, created by Defined Learning, offers online project-based lessons for preK–12 students. Videos show the application of concepts in a company or industry.

Makerspace

Oct 02, 2017

Entry

Maker Projects and Workshops

Makerspace Playbook from Maker Media outlines two basic types of maker projects: exploratory workshops where students learn basic engineering and building skills through a sampling of brief activities, and applied projects that involve multiple disciplines and drive students to extend their basic skills.

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