According to the Next Generation Science Standards, the next generation of learning in the STEM fields will involve a lot more practice, with lessons that are experiential and investigative. EcoMOBILE is one model of that new kind of learning. EcoMOBILE, a project of Harvard University’s Graduate School of Education, uses virtual elements that intersect with real-world experiences to teach middle school students about ecosystem science and the complex factors that contribute to a natural habitat.
Students interested in science concepts such as robotics and bioengineering have a new, freeonline game at their disposal. Arizona State University researchers have released Frankenstein200, a game that uses Mary Shelley’s tale of scientific hubris to get children thinking about such ideas as robotics, bioengineering, and humans’ reasons for creating.
Orb, a new ARKit app for iOS by Pantheon, uses augmented reality to develop makerskills. Students young and old can design and build entire worlds in a matter of minutes by transforming simple shapes into 3D objects.
3DBear’s 2018 STEAM Summer Camp– Augmented Reality provides training for 3DBear’s innovative product 3DBear AR (Augmented Reality), a gamified learning application that allows users to implement virtual 3D models in a real living environment. For a limited time, 3DBear will be accepting proposals from qualified educational institutions to receive free annual licenses of the newest release of its augmented reality teaching tool 3DBear AR App.