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STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Gamification Literacy

Nov 01, 2018

Entry

Scientific and Information Literacy Developed Through Gameplay

Vital Signs is a story-based literacy game from Classroom, Inc. that has students take on the role of a medical director at a family clinic. Students contend with the daily challenges of a doctor: seeing patients, staying on top of community issues, and running an office.

Web-based STEM competition for students in grades 6—9.

Nov 01, 2018

Sponsored Content

Web-based Competition to Increase STEM Literacy

Are you enthusiastic about STEM? eCYBERMISSION, an Army Educational Outreach Program, is a free web-based STEM competition for students in grades 6–9. The program is committed to answering the nation’s need for increased national STEM literacy and expanding STEM education opportunities across the country to open doors to new career paths for American students that lead to a brighter tomorrow. eCYBERMISSION is looking for educators interested in STEM to create teams of students. Register and complete your teams by November 21, and your students will receive a FREE STEM Kit. Visit ecybermission.com to learn more and register today.

Dystopia Coding Computer Science

Nov 01, 2018

Entry

Coding Challenges Embedded in Stories

A project of TEACH magazine, Dystopia 2153 is an all-in-one resource that combines coding with a web-based graphic novel about a future dominated by malevolent robots.

Web-based STEM competition for students in grades 6—9.

Oct 15, 2018

Sponsored Content

Mission to Increase National STEM Literacy

eCYBERMISSION, an Army Educational Outreach Program, is a free web-based STEM competition for students in grades 6–9. The program is committed to answering the nation’s need for increased national STEM literacy and to expanding STEM education opportunities across the country. eCYBERMISSION is looking for educators, community leaders, parents, and professionals interested in STEM to create teams of students. Complete your teams’ registration by November 21 and your students will receive a free STEM Kit. Visit eCYBERMISSION.com to register today.

STEM resources

Oct 15, 2018

Entry

Innovative Interactions to Improve STEM Learning

The Kids Ahead program is designed to inspire young people to learn about STEM through innovative interactions in the physical and virtual worlds. The program is part of a larger national initiative led by Southern Methodist University to improve STEM skills in young people.

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