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STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

science and girls

Sep 05, 2019

Entry

Strategies for Engaging Girls in STEM

Funded by the International Space Station National Lab, SciGirls in Space integrates space-themed role-model videos and gender equitable space-science-aligned activities for use in outreach programs. Among the resources for teachers is a gender-equity guide with six strategies on how to engage girls in STEM.

space stem expiriments

Aug 15, 2019

Entry

Program to Inspire the Next Generation of Scientists and Engineers

The Student Spaceflight Experiments Program (SSEP) was launched In June 2010, by the National Center for Earth and Space Science Education (NCESSE) in strategic partnership with NanoRacks.

code with google

Aug 15, 2019

Entry

Google Initiative to Help Students Succeed in Computer Science

Google is offering a new coding resource for educators via Code with Google, which collects Google’s own free course curriculum on teaching computer science and a variety of other programs to help students learn to code or build on their existing skills, with lessons and materials for people at all levels of ability.

Rubiks Cube STEM lessons

Aug 15, 2019

Entry

Engineering and Construction Using the Rubik’s Cube

The You CAN Do The Rubik’s Cube program provides resources and support to schools and youth organizations to teach STEM/STEAM standards and twenty-first century skills by using the Rubik’s Cube. Invented by Professor Erno Rubik as a model of 3D geometry and design, the Rubik’s Cube has its foundation in the classroom.

coding and robotics competition

Aug 15, 2019

Entry

Virtual Robotics and Coding Competition That Empowers STEM for All

CoderZ has kicked off registration for the third annual Cyber Robotics Coding Competition (CRCC) for students in grades 5–8. This online coding and robotics tournament enables schools, districts, and afterschool programs and clubs to engage students in STEM learning by using game-based competitions that are both safe and fun.

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