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STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Geometry Programming

May 02, 2016

Entry

Encourage Student Makers

TurtleArt lets students make images with their computer. The turtle follows a sequence of commands. Students specify the sequence by snapping together puzzle-like blocks.

3D Printing and Design

May 02, 2016

Entry

Bring 3D Printing into the Classroom

Educators can empower their students to design, collaborate, and create amazing things never thought possible with MakerBot in the Classroom: An Introduction to 3D Printing and Design.

Interdisciplinary Learning

May 02, 2016

Entry

Engage in Cross-Fertilization Among Disciplines

Leonardo/The International Society for the Arts, Sciences and Technology (Leonardo/ISAST) is recognized as a global leader in the interdisciplinary world of art/science/technology.

Math and Music

May 02, 2016

Entry

Fill Math with Music

The Thelonious Monk Institute of Jazz has developed MathScienceMusic.org, a website that offers teachers resources and apps to use music as a vehicle to teach other academic lessons. One app, Groove Pizza, allows users to draw lines and shapes onto a circle.

History Project

Apr 15, 2016

Entry

Facilitate Cross-Disciplinary Thinking

Big History” examines the past, explains the present, and imagines the future. A professor of history and education at the University of Michigan is the faculty lead of the Big History Project (BHP), a joint effort between teachers, scholars, scientists, and their supporters.

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