Big Deal Media

STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Math and Literature

Aug 01, 2019

Entry

Fiction and Nonfiction Books to Inspire a Love of Mathematics

The Mathical Book Prize recognizes outstanding fiction and literary nonfiction related to mathematics for youth aged 2–18. The intent of the prize is to engage youth in the power and beauty of mathematics—to give them confidence to consider and solve arithmetic, spatial, logical, structural, and algebraic problems; to see that math can be employed to better understand and appreciate the wonders of nature and human artistic expression (in fine art and music, for example).

STEM Funding Apportunity

Aug 01, 2019

Entry

Funding for STEM Education Outreach Activities

To continue America’s technological advantage and strengthen the workforce pipeline, Lockheed Martin funds STEM education outreach activities for students across the K–16 spectrum. The company supports programs, events, and campaigns that focus on student achievement, teacher development, and gender and ethnic diversity

Wildlife lesson plans

Aug 01, 2019

Entry

Lessons on Wildlife Art from Around the World

The National Museum of Wildlife Art collects, displays, interprets, and preserves high-quality artwork of North American wildlife, supplemented by art of wildlife from throughout the world. The museum has developed several lessons for use in conjunction with its online collection.

challenger.org

Aug 01, 2019

Entry

Astronaut’s Lost Lessons Brought to Life

Christa McAuliffe, the first teacher chosen to go into space, planned to distribute science and engineering lessons and share demonstrations with students around the world. She, along with the other crewmembers of flight STS-51, died when their Challenger shuttle exploded 73 seconds into flight. Now McAuliffe’s “lost lessons” have been updated and made available to teachers.

STEM Rube Goldberg

Jun 17, 2019

Entry

Competition Celebrating Rube Goldberg’s Legacy

Rube Goldberg, Inc. develops curricula designed to bring laughter and invention together in STEM- and STEAM-friendly activities. A Rube Goldberg Machine (RGM) is a crazy contraption that accomplishes a simple task in the most complicated—and funniest—way possible.

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Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
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STEM • STEAM • STREAM

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