Every year EngineerGirl hosts a writing contest to encourage students in grades 3–12 to investigate how engineering shapes their world. The competition is intended to spark discussion and activities that can enhance or extend the material already in the curriculum.
The Museum of Science, Boston, develops exhibits, programs, and curricula that empower children to become lifelong STEM learners and passionate problem solvers. The museum offers seven engineering curricula (preK–12): “We Engineer,” “EiE for Kindergarten,” “Engineering is Elementary,” “Engineering Adventures,” “Engineering Everywhere,” “Building Math,” and “Engineering the Future.
The Curiosity Cube is a traveling cargo container fitted with labs, virtual-realitytechnology, and other resources to give students a hands-on experience when learning about science. The concept of The Curiosity Cube is based on TheCuriosity Labsprogram, developed by the biotech company Millipore Sigma, in which employees go into classrooms and conduct hands-on experiments with students.
The Cyber Robotics Coding Competition (CRCC) is an online tournament for students of all levels to participate in and learn about STEM, coding, robotics, and technology career paths. CRCC enables teachers, schools, and districts to engage students with technology and develop STEM awareness while they compete in the gamelike competition.
Samsung Solve for Tomorrow is the ultimate STEM contest for sixth- through twelfth-grade public schools, and now applying is easier than ever: first create an account (so you can be notified if you win); then provide your school information in the online form; and finally answer two simple questions. That’s it. You have applied for a chance to win a share of $3 million for your classroom!