Understanding that technology and history are not mutually exclusive subjects, IEEE REACH provides history teachers with free educational resources that situate science, technology, and engineering in their social and humanistic contexts.
Take control of your school year with Invention Project® K–6—an inspiring invention education program from the National Inventors Hall of Fame®. Designed for any classroom setting and aligned to State, Common Core State Standards, and Next Generation Science Standards, this all-new curriculum will inspire your students through:
• Engaging, hands-on activities for in-school, at-home and blended environments
• Experiences to enhance social-emotional learning (SEL)
• Open-ended exploration of STEAM concepts
• All-inclusive curriculum and materials for turnkey implementation
This new K–6 curriculum for a hybrid learning solution will help you navigate this ever-evolving school year.
Using augmented-reality (AR) technology, the Quantum Rascals interactive AR puzzle game, by University of Southern Denmark, teaches students about quantum physics in a playful and innovative way. In the game, which is free to download on iOS and Android devices, students help Quantum Kate discover subatomic particles and become a true Quantum Rascal.
The science-oriented National Children’s Museum in Washington, DC, has started STEAM Daydream, a monthly podcast in which curious children interview STEAM (science, technology, engineering, arts, and math) innovators from across the country for answers to their burning questions.