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STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

STEM Activities

Jan 18, 2016

Entry

Give a Lift to At-Risk Youth

The US Department of Defense’s STARBASE program exposes the nation’s at-risk youth to the technological environments and positive civilian and military role models found on Active, Guard, and Reserve military bases and installations.

Put STEAM into STEM

Jan 04, 2016

Entry

Put STEAM into STEM

Researchers in the Center for Engineering Education and Outreach (CEEO) at Tufts University have established an initiative called Novel Engineering, in which engineering challenges are plucked from the plots of assigned books.

Geometric Figures

Jan 04, 2016

Entry

Create Complex Geometric Figures

With the free mathematics software tool Geogebra, students can create difficult geometric figures and manipulate the consequences by making slight to drastic changes in the dimensions. They can test conjectures, accurately represent proofs, and solve algebraic problems with visual support.

Create with Code

Jan 04, 2016

Entry

Create with Code

Young children, aged 5–7, can use ScratchJr, an introductory programming language, to create their own interactive stories and games. Children can modify characters in the paint editor, add their own voices and sounds, even insert photos of themselves—and then use the graphical programming blocks to make their characters come to life.

Math Prompts

Dec 01, 2015

Entry

Explore Ideas in Collaboration

Inquiry maths is a model of teaching that encourages students, aged 11 to 16, to regulate their own activity while exploring a mathematical statement (called a prompt). Inquiries can involve a class on diverse paths of exploration or in listening to a teacher’s exposition. In inquiry maths, students take responsibility for directing the lesson, with the teacher acting as the arbiter of legitimate mathematical activity. 

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