Big Deal Media

Technology

Software and hardware for the classroom.

Sep 15, 2020

Entry

Game Exploring Phytoplankton As a STEM-to-STEAM Research Subject

Phyto Heroes is a game about phytoplankton, tiny creatures invisible to the human eye that make half of the world’s oxygen while also feeding the ocean’s creatures. Through simple touch activities, children learn how their everyday actions, such as turning off the lights, can affect carbon levels, pH balance, and temperature.

Cloud-based classroom management

Sep 15, 2020

Sponsored Content

Cloud-based Classroom Management and Teaching Platform

classroom.cloud gives teachers the tools they need to deliver effective technology-based learning, whether students are in school, at home, or both. With classroom.cloud’s simple-to-use tools, teachers can monitor students’ screens, the applications they are using, and the websites they are visiting—maintaining students’ focus and keeping them safe online. On classroom.cloud, students can collaborate easily, and teachers can interact and capture students’ feedback with messaging tools. Setup is minimal, with full support for Google Classroom and MS School Data Sync for easy rostering. Try classroom.cloud for free and take advantage of the low-cost introductory price of $3 per device.

Sep 15, 2020

Entry

World of Minecraft in Augmented Reality

Minecraft Earth lets users aged 10 and up bring Minecraft into the real world. Students can build amazing objects in tabletop mode and place them in the real world at life size.

Sep 01, 2020

Entry

Videoconferencing System That Brings Online the Interactivity of In-Person

Bryan Lee, a rising senior at Harvard University, has spent the last several months building a videoconferencing system called Congregate. Its purpose is to recreate the moment of walking into a room and choosing which group of people to sit with.

Sep 01, 2020

Entry

Experimental Software System Supporting Ad Hoc, Private Videoconferences

Countless educational conferences have had to go virtual during the COVID-19 pandemic, but one of the biggest benefits of real-world conferences has been lost: the casual meetings with other educators that often produce new ideas and opportunities. Researchers at the Massachusetts Institute of Technology’s Sloan School of Management and Northeastern University are testing a new video chat service called Minglr that lets online conference-goers bump into each other virtually.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

T4T Subscribe Home Page

GET OUR NEWSLETTERS

Please select