Big Deal Media

Technology

Software and hardware for the classroom.

Supported by Formula One, the F1 in Schools program challenges students to use science and design-thinking skills to create their own racecar.

Jun 15, 2018

Entry

Challenge inspiring Use of Information Technology

F1 in Schools is a global multidisciplinary challenge in which teams of students aged 9–19 deploy CAD/CAM software to collaborate, design, analyze, manufacture, test, and then race miniature compressed air-powered balsa wood F1 cars.

Jun 15, 2018

Entry

Engage with Students and Empower Educators with Swivl

Video in the classroom continues to evolve the teaching and learning experiences in today’s classrooms as teachers search for new and innovative ways of engaging with students. At the same time, teachers’ observation skills continue to be the cornerstone to boosting student achievement. Effective video use in the classroom can cover these goals and many more. Swivl helps teachers, coaches, and administrators tackle their goals by making video easy, effective, and sustainable. Swivl is the world leader in classroom video observation technology in use in more than 30,000 schools around the world. Visit Swivl’s website to learn more about effective uses of video in the classroom. If you’re attending ISTE 2018, make sure to visit Swivl at booth 1594.

Jun 15, 2018

Entry

New Products at ISTE Booth 2338!

LocknCharge is dedicated to making educators’ lives easier with charging stations and carts that will help teachers integrate mobile technology seamlessly into their classwork. LocknCharge wants to help educators overcome the hurdles they face with mobile device charging. Start by exploring LocknCharge’s products today and stop by ISTE booth 2338 for big ideas on how to save time, money, and space.

Jun 01, 2018

Entry

Free Baskets by LocknCharge!

Schools are the primary focus at LocknCharge. Every school can have a high-quality solution to charge, store, and transport their mobile devices. The Joey Cart is available with free Baskets by LocknCharge now through October 31, 2018. Educators can now enjoy an affordable solution to provide a seamless workflow.

Jun 01, 2018

Entry

Start Building STEAM Now for the Fall

Designed to boost interest and proficiency in science, technology, engineering, art, and math (STEAM), the Samsung Solve for Tomorrow contest challenges public school teachers and students in grades 6–12 to create solutions using STEAM skills that can be applied to help improve their community. All you have to do now is start thinking of a local or relevant issue that impacts your school. Once the next school year begins, Samsung will remind you to brainstorm a solution with your students for a chance to win a share of $2 million in Samsung technology for your school. Sign up now to receive Samsung Solve for Tomorrow contest emails and updates, and be the first to know when the contest officially starts.

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