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Technology

Software and hardware for the classroom.

AR, VR, and other interactive technologies are gaining popularity in K-12 schools

May 04, 2018

Blog

How Teachers Use Interactive Technology

Technology has the potential to improve student capacity to learn in new and exciting ways that promote interactivity and deeper understanding of a given topic. In a survey of K-12 Technology newsletter readers, we explored what types of technology tools are currently in use and for what purposes.

Apr 16, 2018

Entry

App to Explore an Amphibian in Augmented Reality

Froggipedia is an engaging augmented reality (AR) app for iOS that helps students to explore and discover the unique life cycle and intricate anatomical details of a frog.

Apr 16, 2018

Entry

Technology Support for Maker Communities

The SparkFun Community Partnership Program facilitates one-time collaborations between SparkFun and its community partners to support the work of makers in the field. In exchange for support through the donation of SparkFun hardware, community partners provide content for SparkFun’s channels to share their stories with the maker community at large.

Apr 16, 2018

Entry

SPOTLIGHT! On Supporting English Learners in the Mainstream Classroom

You have a new student, and he speaks no English. His family has just moved to your town from Japan, and although he receives English as a second language (ESL) support, he is also in your classroom every day so he will have more exposure to his new language. How can you be an effective teacher to this student?

Three educators of English learners offer 12 strategies that regular classroom teachers can use to improve instruction for their EL students. The strategies are simple to implement; they take little time to carry out; and best of all, they will help all students to learn.

Try these resources as you implement some of the suggested strategies.

Apr 16, 2018

Entry

Real-World Financial Literacy Curriculum

Banzai, a free personal finance curriculum, teaches students how to prioritize spending decisions through real-life scenarios. Banzai Junior is designed for elementary-grade students (aged 8–12); Banzai Teen, for middle, junior high, and high school students (aged 13–18); and Banzai Plus, for advanced classes (aged 16 and up).

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