B2G is a portable, Android-based refreshable braille computer and optionalsmartphone, designed by National Braille Press (NBP) specifically for people who are blind so that they can get the processing power, resources, and versatility they need to be connected and integrated into today’s digital world
The Library of Congress (LOC) organizes one-week Summer Teacher Institutes, during which LOC education specialists facilitate sessions modeling strategies for using primary sources to engage students, build critical thinking skills, and construct knowledge.
Microsoft’s Imagine Cup is a global competition that empowers the next generation of computer science students to team up and use their creativity, passion, and knowledge of technology to create applications that shape how people live, work, and play.
The Goldenrod Research Corporation supports hands-on technology in the classroom through its YouthTouch STEM Grant. Hands-on technology education tools bring mathematics and science to life for schools that then become pilot or referral sites for YouthTouch.
There has been no greater impact on differentiation and student achievement in recent years than the effective integration of technology in the classroom. Traditionally, literacy educators spent long hours gathering resources, developing tasks and extensions, and reading and analyzing assessments to determine if the instruction was meeting the needs of students. Now imagine doing this same routine three or four times over to cover all Lexile levels in one classroom—exhausting.