Big Deal Media

Technology

Software and hardware for the classroom.

Supported by Formula One, the F1 in Schools program challenges students to use science and design-thinking skills to create their own racecar.

Jun 15, 2018

Entry

Challenge inspiring Use of Information Technology

F1 in Schools is a global multidisciplinary challenge in which teams of students aged 9–19 deploy CAD/CAM software to collaborate, design, analyze, manufacture, test, and then race miniature compressed air-powered balsa wood F1 cars.

Jun 01, 2018

Entry

Free Baskets by LocknCharge!

Schools are the primary focus at LocknCharge. Every school can have a high-quality solution to charge, store, and transport their mobile devices. The Joey Cart is available with free Baskets by LocknCharge now through October 31, 2018. Educators can now enjoy an affordable solution to provide a seamless workflow.

Jun 01, 2018

Entry

Start Building STEAM Now for the Fall

Designed to boost interest and proficiency in science, technology, engineering, art, and math (STEAM), the Samsung Solve for Tomorrow contest challenges public school teachers and students in grades 6–12 to create solutions using STEAM skills that can be applied to help improve their community. All you have to do now is start thinking of a local or relevant issue that impacts your school. Once the next school year begins, Samsung will remind you to brainstorm a solution with your students for a chance to win a share of $2 million in Samsung technology for your school. Sign up now to receive Samsung Solve for Tomorrow contest emails and updates, and be the first to know when the contest officially starts.

Talk to Books, an AI tool by Google, listens to your questions and finds answers through Google Books.

May 15, 2018

Entry

Tool That Answers Questions Using Experimental AI

Imagine if students could gather thousands of writers in a circle to discuss one question. For example: What is fun about computer programming? Would you advise young people to pursue a career as a musician? How can I stop thinking and fall asleep? Google has a way to convene that kind of forum—in half a second.

AR, VR, and other interactive technologies are gaining popularity in K-12 schools

May 04, 2018

Blog

How Teachers Use Interactive Technology

Technology has the potential to improve student capacity to learn in new and exciting ways that promote interactivity and deeper understanding of a given topic. In a survey of K-12 Technology newsletter readers, we explored what types of technology tools are currently in use and for what purposes.

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Digital Learning • Learning Support
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STEM • STEAM • STREAM

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