Big Deal Media

Underserved Populations

Resources and opportunities targeting underrepresented groups such as minorities, women, LGBT, etc.

STEM for Girls

Nov 15, 2016

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App Providing Coding Adventures for Girls

GoldieBlox is the award-winning children’s multimedia company challenging gender stereotypes with the world’s first girl engineer character. Through the integration of storytelling and STEM (science, technology, engineering, and mathematics) principles, GoldieBlox creates tools that empower girls aged 4 and up to build their confidence, dreams, and ultimately their futures.

Coders and Makers

Nov 01, 2016

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Community of Coders and Makers

In June 2014, Google launched Made with Code, which aims to inspire girls to learn how to code and to expose them to the idea that coding is a means for achieving their professional aspirations.

Gain Access to free and low cost resources for your class or program

Nov 01, 2016

Sponsored Content

Free and Low-Cost Resources for Educators

First Book provides new, relevant, and high-quality books and other resources to educators and programs that serve children in need. Thanks to the generous support of publishers and corporate partners, First Book is able to offer these resources at 50 percent to 90 percent lower than the retail price. Access Health and Wellness books on the First Book Marketplace today and take $50 off your $100 order from this category, thanks to First Book’s friends at Molina Healthcare. Use code BIGDEAL50.

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Literacy Initiatives for Dyslexia

Oct 20, 2016

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Funding for Literacy Initiatives Related to Dyslexia

The Dyslexia Services Foundation funds and fights dyslexia using a dual approach. The foundation works with qualified clinicians to provide research-based evaluation and treatment to low-income children with dyslexia at little or no cost to the children or their families.

Projects and Tools for Making

Sep 01, 2016

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Projects and Tools for Making

The nonprofit Maker Education Initiative in Oakland, California, supports educators and communities—particularly those in underserved areas—to facilitate meaningful making and learning experiences with youth.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

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