Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
The BBC has launched its first augmented reality app, Civilisations AR. Developed by BBC Research & Development, BBC Arts, and Nexus Studios, the app features more than 30 fascinating artifacts from museums across the UK that have been digitally scanned and are now available to view in 3D as part of a new virtual exhibition.
Students can see the complete works of the Dutch painter Johannes Vermeer, including the Girl with a Pearl Earring, in augmented reality (AR). Google has made the paintings available on students’ smartphones.
Each month we publish blogs and several newsletters full of
digital learning, funding, professional growth, social media, and STEM
resources. Below are items from our blogs and newsletters that educators turned
to the most in 2018.
One of the most powerful moments in my 22 years of teaching occurred on the last day of the school year.
During the first week of school, my students in rural Pennsylvania played a game via Skype with a group of students in a rural Kenyan village. During that call, they learned of a bridge in the village so dangerous that many children were not able to go to school because of it. Over the course of the school year, the children in Kenya taught my students how to garden. In exchange, my students designed and fundraised to replace that bridge.
NoRILLA (novel research-based intelligent lifelong learning apparatus) is a mixed-reality system that combines physical and virtual worlds to improve children’s STEAM learning in an enjoyable and collaborative way. Based on scientifically proven research at Carnegie Mellon University, NoRILLA’s specialized AI algorithm tracks what students are doing in the physical environment and provides personalized interactive feedback to children as they experiment and make discoveries in the real world.