Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
Developed by Press4Kids for iOS, Android, and Kindle Fire devices, News-O-Matic provides an exciting and engaging nonfiction experience for children aged 6–12, complete with literacy tools for the classroom.
MERGE Cube and MERGE Goggles are powerful learning tools that help students visualize and understand abstract concepts by giving them memorable, authentic, and tactile learning experiences using virtual and augmented reality technology.
The Kids Ahead program is designed to inspire young people to learn about STEM through innovative interactions in the physical and virtual worlds. The program is part of a larger national initiative led by Southern Methodist University to improve STEM skills in young people.
Each month we publish newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in September.
Step into the Screen: AR/VR Technology’s Role in the Future of eLearning is a free downloadable ebook by eLearning Industry that helps educators navigate the potential benefits of augmented reality (AR) and virtual reality (VR) in online professional development courses.