Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
Imagine watching a giraffe towering over a computer keyboard or a horse galloping on top of a newspaper. ZooKazam, an augmented reality (AR) app for iOS and Android, includes more than 40 holographic animals—from the esteemed bald eagle to the mysterious Tyrannosaurus rex—along with information about them.
Imagine if students could see world-class athletes standing in their classroom. With The New York Times augmented reality (AR) app, students can take photos with Olympicathletes. They can walk around with them and explore their form, their speed, the height of their jumps, and more.
Orb, a new ARKit app for iOS by Pantheon, uses augmented reality to develop makerskills. Students young and old can design and build entire worlds in a matter of minutes by transforming simple shapes into 3D objects.
3DBear’s 2018 STEAM Summer Camp– Augmented Reality provides training for 3DBear’s innovative product 3DBear AR (Augmented Reality), a gamified learning application that allows users to implement virtual 3D models in a real living environment. For a limited time, 3DBear will be accepting proposals from qualified educational institutions to receive free annual licenses of the newest release of its augmented reality teaching tool 3DBear AR App.