Big Deal Media

Virtual Reality • Augmented Reality

Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.

Top 5 Resources February 2019

Mar 22, 2019

Blog

Our Top Five Resources for February 2019

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in February.

Virtual Reality History

Mar 15, 2019

Entry

Trading Cards with a Twist

Starting with the Alamo in 1836, Experience Real History (ERH) uses cards and Reality Boards, in addition to apps, to help students gain insights into history. The Reality Board is a large mat with a printed image of the 1836 Alamo from a bird’s-eye view.

Mar 01, 2019

Entry

3D Adaptation of Shakespeare’s Hamlet

Commonwealth Shakespeare Company has taken Shakespeare’s most iconic play to the cutting edge of immersive storytelling in Hamlet 360: Thy Father’s Spirit, using the power of virtual reality (VR) to plunge viewers into Hamlet’s harrowing journey. This cinematic 360-degree adaptation explores new dimensions of the photoplay medium by casting the viewer as the Ghost of Hamlet’s dead father.

Mar 01, 2019

Entry

Creation Engine That Brings Ideas to Life

What if students could bring their ideas to life by just saying them out loud? Using the Moatboat app for iOS, students speak, and the app does what they say. Students can give characters things to do with more than 1,000 objects and actions across 15 unique environments.

Mar 01, 2019

Entry

Life Cycle of a Plant in AR

Created by Designmate for iOS, Plantale is an engaging learning app that takes students on a journey of a plant’s life. Using the Plantale app, students can explore a sunflower plant’s life cycle and reproductive cycle in augmented reality (AR).

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