Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
eureca by imerzon provides deep learning experiences with augmented reality (AR) by placing animals, shapes, objects, and much more around users’ environment. For example, the app provides an interactable world using AR in which a child can play with an apple or a ball while he or she learns to identify the object.
Teliport Me’s iOS appPortals: Learning with AR uses augmented reality to enable anyone to walk into a 360-degree image or video. Looking through their mobile device, students will see a circular design “floating” in the classroom that remains in place as they walk around it.
Alive Studios’ Rugs alive are colorful classroom rugs that come to life with the freeRugs alive app for iOS and Android devices. Students can learn about the world’s animal habitats, explore 26 animals in 3D, take fun photos with their favorite animal, brush up on uppercase and lowercase letters, and more.
HoloLAB Champions is an immersive virtual reality lab practice game show created by SchellGames with support of the Institute of Education Sciences (part of the US Department of Education) and the Small Business Innovation Researchprogram.
Enduring Ideas: Rockwell, Roosevelt & the Four Freedoms is the first comprehensive touring exhibition devoted to Norman Rockwell’s iconic depictions of Franklin Delano Roosevelt’s Four Freedoms: Freedom of Speech, Freedom of Worship, Freedom from Want, and Freedom from Fear.