Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
Teliport Me’s iOS appPortals: Learning with AR uses augmented reality to enable anyone to walk into a 360-degree image or video. Looking through their mobile device, students will see a circular design “floating” in the classroom that remains in place as they walk around it.
HoloLAB Champions is an immersive virtual reality lab practice game show created by SchellGames with support of the Institute of Education Sciences (part of the US Department of Education) and the Small Business Innovation Researchprogram.
Enduring Ideas: Rockwell, Roosevelt & the Four Freedoms is the first comprehensive touring exhibition devoted to Norman Rockwell’s iconic depictions of Franklin Delano Roosevelt’s Four Freedoms: Freedom of Speech, Freedom of Worship, Freedom from Want, and Freedom from Fear.
Students can see the complete works of the Dutch painter Johannes Vermeer, including the Girl with a Pearl Earring, in augmented reality (AR). Google has made the paintings available on students’ smartphones.