Big Deal Media

Virtual Reality • Augmented Reality

Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.

Augmented Reality App

Feb 15, 2019

Entry

Augmented Reality Portals to Places Around the World

Teliport Me’s iOS app Portals: Learning with AR uses augmented reality to enable anyone to walk into a 360-degree image or video. Looking through their mobile device, students will see a circular design “floating” in the classroom that remains in place as they walk around it.

Virtual Lab Practice

Feb 01, 2019

Entry

Playful Engagement with Chemistry Lab Equipment in Virtual Reality

HoloLAB Champions is an immersive virtual reality lab practice game show created by Schell Games with support of the Institute of Education Sciences (part of the US Department of Education) and the Small Business Innovation Research program.

Jan 15, 2019

Entry

Virtual Worlds Designed Through Math Games

Cignition’s FogStone Isle app engages students in designing their own virtual worlds through challenging mathematics games in an environment that makes learning active. 

Jan 15, 2019

Entry

Traveling Exhibit of Norman Rockwell’s Depiction of the “Four Freedoms”

Enduring Ideas: Rockwell, Roosevelt & the Four Freedoms is the first comprehensive touring exhibition devoted to Norman Rockwell’s iconic depictions of Franklin Delano Roosevelt’s Four Freedoms: Freedom of Speech, Freedom of Worship, Freedom from Want, and Freedom from Fear.

Jan 03, 2019

Entry

Art Museum in Augmented Reality

Students can see the complete works of the Dutch painter Johannes Vermeer, including the Girl with a Pearl Earring, in augmented reality (AR). Google has made the paintings available on students’ smartphones.

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STEM • STEAM • STREAM

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