Big Deal Media

Virtual Reality • Augmented Reality

Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.

Learn how the space program has effected your daily life.

May 15, 2020

Entry

Videos, Virtual Tours, and More Bringing the Universe into Students’ Homes

When students can barely leave the house, outer space seems very far away, but NASA at Home offers resources for students in elementary, middle, and high school.

create your own art gallery app

May 01, 2020

Entry

Game of Art, Architecture, and Artificial Intelligence

The free video game Occupy White Walls by StikiPixels allows users to design their own art gallery. Available on gaming platform Steam, the building experience features 2,200 unique architectural elements and more than 6,000 artworks ranging from Old Master paintings to contemporary creations.

MLK VR

May 01, 2020

Entry

Virtual Reality Reenactment of a Speech by Martin Luther King Jr.

Just days after the start of the Greensboro sit-ins in February 1960, Dr. Martin Luther King Jr. delivered what would become a widely influential speech titled, “A Creative Protest.”

Communicate While Social Distancing

Apr 24, 2020

Blog

Connecting in the World of Physical Distancing

Just a few short weeks ago we saw, heard, and hugged some of our best friends almost daily. Now the world has been turned upside down and we are all trying to find a new normal. I’m reminded of the graphic below. This is truly what it feels like right now. We were on a pretty solid upward trajectory, with a few bumps in the road. Now we’re squarely in the middle of chaos and we realize we will come out higher, stronger, and better than ever.

Apr 15, 2020

Entry

Activities to Ignite Children’s Passion for Technical Arts and Sciences

The Science Zone in Casper, Wyoming, is offering a new “Learn with the Docvirtual learning series—engaging science videos and a virtual version of its afterschool program for middle school and high school students.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
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Professional Growth
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STEM • STEAM • STREAM

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