Big Deal Media

Virtual Reality • Augmented Reality

Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.

Apr 15, 2020

Entry

Human Anatomy Lesson for Children in Augmented Reality

Finding an age-appropriate resource to explore the human body can be challenging, especially when the learning is in 3D. The MERGE Mr. Body anatomy experience is well suited to young students as they rotate the cartoon character while examining and interacting with specific body systems and parts, such as the heart, lung, liver, and brain.

Apr 15, 2020

Entry

The Wild West—Experienced Virtually

The Smithsonian Institution–affiliated Buffalo Bill Center of the West offers online educational programs for teachers and students, including Skype in the Classroom virtual field trips. The center also offers Facebook Live sessions and YouTube videos, and recently launched an Interactive 360 Activity and Curriculum program.

Feb 17, 2020

Entry

Virtual Reality App Immersing Students in Chemistry Processes

MEL Chemistry is a course of lessons in virtual reality that turns studying into an engaging process for learning about the rudiments of chemistry.

augmented reality artifiacts

Feb 17, 2020

Entry

Augmented Reality App Exploring Artifacts from Around the World

Civilisations AR, an iOS app from the BBC, gives students an unprecedented look at 30 artifacts from around the globe—for example, the Rosetta Stone from the British Museum; an Egyptian mummy from the Torquay Museum in Devon, England; and Rodin’s The Kiss from the National Museum of Wales.

Jan 15, 2020

Entry

Sets of Standards for Virtual Education

To address concerns about quality and improve online learning, the Virtual Learning Leadership and Alliance Quality Matters recently released revised standards for virtual education—one set each for online teachingonline programs, and online courses. The revised standards are the first update since 2011.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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