Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
Finding an age-appropriate resource to explore the human body can be challenging, especially when the learning is in 3D. The MERGE Mr. Body anatomy experience is well suited to young students as they rotate the cartoon character while examining and interacting with specific body systems and parts, such as the heart, lung, liver, and brain.
The Smithsonian Institution–affiliated Buffalo Bill Center of the West offers online educational programs for teachers and students, including Skype in the Classroomvirtual field trips. The center also offers Facebook Live sessions and YouTube videos, and recently launched an Interactive 360 Activity and Curriculum program.
Civilisations AR, an iOS app from the BBC, gives students an unprecedented look at 30 artifacts from around the globe—for example, the Rosetta Stone from the British Museum; an Egyptian mummy from the Torquay Museum in Devon, England; and Rodin’s The Kiss from the National Museum of Wales.
To address concerns about quality and improve online learning, the Virtual Learning Leadership and AllianceQuality Matters recently released revised standards for virtual education—one set each for online teaching, online programs, and online courses. The revised standards are the first update since 2011.