Big Deal Media

Virtual Reality • Augmented Reality

Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.

Anne Frank Virtual Reality Holocaust

Aug 01, 2018

Entry

Virtual Tour of the World-Famous Secret Annex

The Anne Frank House museum has partnered with Force Field VR to recreate the Secret Annex where Anne Frank and her family lived in hiding from July 6, 1942, until their arrest on the morning of August 4, 1944.

Environmental Education Augmented Reality

Aug 01, 2018

Entry

Virtual Experience Providing Insight into Environmental Science

The World Wildlife Fund’s WWF Free Rivers app for iOS gives students the opportunity to get involved and help protect rivers, as well as the people and wildlife that depend on them.

Create augmented reality and virtual reality content with EON Reality's Creator AVR app for educators.

Jun 15, 2018

Entry

Platform for Creating Educational Augmented and Virtual Reality Content

On EON Reality’s platform, teachers can create a blended learning environment that allows them to combine 3D with PowerPoint, notes, sound effects, and more. EON Reality has developed Creator AVR specifically to make educational augmented and virtual reality (AVR) content easy to create; no programming experience is needed.

Using 360-degree panaramas, educators can take students on virtual field trips with the RoundMe VR app.

Jun 15, 2018

Entry

Authoring Platform for Creating Virtual Reality Panoramic Tours

On the RoundMe platform, teachers can create and describe a 360-degree virtual reality (VR) field trip or virtual tour using informational hotspots, portals to other locations, and directional sound.

Learn about using AR and VR technologies in elearning in the Step Into the Screen eBook by eLearning Industry.

Jun 15, 2018

Entry

eBook on the Potential of AR/VR in eLearning

What is the true potential of augmented reality (AR) and virtual reality (VR) for online training? What should educators avoid when integrating AR and VR into eLearning course design?

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