Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
Students in grades 7–12 are invited to join The National WWII Museum for a freecross-country virtual expedition on February 4, 2020, to discover the science, sites, and stories of the creation of the atomic bomb. Two live webcast sessions are available: Session 1, 9:00 a.m. to 10:00 a.m. (CT) and Session 2, 12:00 p.m. to 1:00 p.m. (CT).
Students don’t need to pack their bags to step inside the tomb of Nefertari and bask in the story of its beautiful artistry, majestic history, fascinating construction, and mythology. They can head off on their adventure by downloading Nefertari: Journey to Eternity, a virtual reality experience that invites them to embark on an educational journey into one of the world’s most stunning and mysterious locations.
Calculus in Virtual Reality (CalcVR), an app for iOS, uses a Google Cardboard headset to enable the user to visualize concepts in multivariable calculus within a virtual reality setting. Users can specify their own objects for visualization, as well as go through lessons on the geometry and calculus of multivariable functions and the corresponding surfaces.
The Body VR lets users experience the wonders of the human body and its billions of living cells. Users travel through the bloodstream and learn everything there is to know about how blood cells work to spread oxygen through the human body. They also learn how the body reacts when it is faced with deadly viruses.
The Curiosity Cube is a traveling cargo container fitted with labs, virtual-realitytechnology, and other resources to give students a hands-on experience when learning about science. The concept of The Curiosity Cube is based on TheCuriosity Labsprogram, developed by the biotech company Millipore Sigma, in which employees go into classrooms and conduct hands-on experiments with students.